This way is an alternative to the " round 2" storm kill. Have your healer make sure thier outgoing heals is high enough and the 4th person is in charge of wands or 1 pip spells to reset him. This prevents Shane from using any supercharge blades. My favorite set up is having 2 fire wizards that trap only especially using backdraft. I've seen most complaints about Shane von Shane in the graveyard section. Drop rates seem reasonable and with a good strategy it really isn't that hard. It makes you think and if you are playing with a group that doesn't have a plan or like to play as a team, then yeah, you're going to have some problems. Then one day I just teamed up with some people I didn't even know and we knocked it out in about 2 hours. After completing the first two parts of Darkmoor I was kind of hesitant of doing Part three because of all the "Horror" stories you see about it. What do you think?I to believe it should be left the way it is. So my idea is to either nerf the entire thing to make it shorter and less difficult, or to be able to fight Malistaire the Undying directly, like with Morganthe. Then it would take all the fun out of it. This what we wanted and this is what we got. A dungeon that is as hard to beat as to impossible. This is all the fun about Castle Darkmoor. What do you think?Sorry But I have to disagree. So here are my reasons to np reduce its difficulty: I think there should be a nerf for the Graveyard, particularly. What do you think?īlazerunner36 on wrote:Hey all. It doesn't allow for any fun or creativity in this. The amount of planning and strictness that you have to practice just makes running through this very repetitive and boring. Having to flee every 3 rounds or so is not thrilling. I understand that this is a challenge, but it should be enjoyable. The drop rates should be lowered in exchange for a difficulty reduction.ģ. Remember that most players here are around the age of ten. Most players are casual gamers and for them to miss out on the great gear is just unfair. Using teamup is almost always disastrous. It is hard to find teams that are decent enough to keep up a strategy. Given the amount of cheats that the bosses have, especially Malistaire, it just lets the rounds become so extended.Ģ. This tends to make people rage quit or become too frustrated. So here are my reasons to np reduce its difficulty:ġ.
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